12/8/2023 0 Comments Hex fiend load tableD&D Hex Mapping Hierarchy Quick Reference Hex TypeĭM Tip: You can easily create a complete D&D homebrew campaign by starting with a single atlas hex with a Tier 4 adventure location/BBEG. Serendipitous, no? Below is a quick reference to how the hex-mapping hierarchy works together. Each of D&D’s tiers of play coordinates with a level of our mapping. It’s top-down worldbuilding, which also means we have yet to address 80% of the worldbuilding a Dungeon Master may want to use. The player characters are speaking with councils of kings, arch magisters, and the like. They are no longer visiting hamlets and backwater temples. When a D&D party reaches 17th level and beyond, these are the critical locations to their ongoing campaign. They include major cities, important fortifications and power seats, cornerstone religious sites, monsters of incredible power, critical ruins, and UNESCO-worthy world wonders.Īn atlas hex with a landmark location deal with the highest level, tier four, adventures. These are the significant, world-recognizable landmarks in the world. Then we finished the remainder of natural geography and started on human geography by discussing landmark locations. Instead, we varied those large swaths of uniform biomes using number generation. That means we have fewer messy atlas hexes split by different types of biomes. It’s also helpful because Earth’s biome divisions tend to band around latitudinal lines divisible by six. That form factor allows us to neatly stack the pole-to-pole latitude of an Earth-like world into 30 hex rows. Mapping biomes based on latitude is straightforward, using atlas hexes that measure 6° in diameter from side to side. Two years ago, we first broached the addition of adding hexes to our world map. But first, we should refresh ourselves on atlas hex basics. We’ll finish today’s topic by showing how to fill an atlas hex with biome variations. This hex-mapping system allows you to easily transition in scale from an entire world down to a view the size of your neighborhood.Īs part of the hex map hierarchy, we’ll discuss overland travel pace in D&D as a short sidebar and why the alternative method I use is much easier to run at the table. Part of our introduction to region hex-mapping for your D&D worldbuilding will be discussing how the hierarchy of map hexes all come together like a matryoshka doll. Today we’re increasing the magnitude of our worldbuilding process to look at what’s inside an atlas hex. If you need a refresher on any of the steps so far, you can find links to the individual articles on the Worldbuilding Process page. Now, last time we put our attention to Dominion Worldbuilding. Welcome back to the Worldbuilding Process series.
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